They're in central Japan so they're surrounded by very aggressive AI clans. You never have enough money so you have to depend on ashigaru armies. Ikko ikki monks cause rebellions easily but if you cause too many rebellions you'll trigger realm divide too early. You don't have metsukes so you lose out on a lot of extra money. ![]() Everyone hates you so you're always at war. It forces you to unlearn a lot of things and use different strategies from the other clans. When they finally joined my enemies it was already too late, and 2 seasons later Mori Takamoto was declared Shogun in Fall of 1669. It was a fun game, and had I been a bit quicker in taking Kyoto after RD, I could have won while keeping my trusty (and fearsome) Urukami allies. By the end, they were like demi-gods, getting 90%+ odds on mission success! My metsuke managed to bribe one entire Shimazu army to switch sides while my ninja sabotaged their main death stack army of enhanced shimazu-katana samurai for 4 full seasons while I gutted, overran and vassalized their clan homeland using the traitors! Later, after assassinating most of their family members, I trapped their katana-army in a siege using my reinforced turncoat samurai, and wiped them out for good. I went full-out metzuke & ninja secret war, burning enemy crops and executing any enemy agent that showed up anywhere near my lands. At some point my dishonorable daimyo dies of natural causes, reinstating our clan's reputation for his honorable son. Yamana eventually got smashed, but Urukami amazingly solo-conquered the Ikko Ikki back to 2 provinces! This gave me the breathing room I needed to deal with the rising Ouchi and Shimazu powers on Kyushu. Luckily I managed to stonewall long enough to pay off the Urukami and Yamana to make peace and start trading, creating a buffer against the Ikko Ikki, who by that point were terrifyingly huge having overrun the entire central Japan. The Kikkawa remained solid albeit weak allies who eventually got wiped out by the Urukami. It took me several restarts to finally form a defensible territory strong enough to hold out vs 3 or 4 enemies at once - I had to betray the Shoni to grab their horses for trade plus sack some towns to raise cash, leaving a dishonorable stain on my daimyo. I was constantly dealing with the threat of a 2- or even 3-front war while only having enough cash to field 1 proper army. If you attack along a 1-front war, you'll probably end up w/ a long strung-out indefensible collection of territories, only to get simultaneously slammed by Ouchi/Shoni from one side and Yamama/Okko Ikki on the other. Plus they sit square along the main invasion route between Kyushu and Honshu, so holding the straight there is a constant necessity. Everyone wants a piece of Mori, and they get a crap ship bonus and have nothing to trade at start. When I played the campaign, Imagawa remained steadfast allies (and overlords) protecting the eastern borders while I overran central Japan, right up until RD.īut in the end I think it might be Mori. ![]() But they actually start w/ horses and they get a diplo bonus, so they can find trade partners fairly easily, and then arrange some marriages to get friendly relations. Masuke and ninja being the easiest counters though highly ranked monks and geisha can bribe/manipulate/incite revolts pretty well.ĭefending core territories that have grown in wealth and targeting trade nodes/mines are the easiest paths to sustained prosperity in Shogun 2 but trade can being in alot of money- just be prepared for trade to collapse/disrupted alot so have a decent treasury so you don't get into a situation where your armies are disbanding due to negative income.I initially thought it was maybe Tokugawa, because they start as a vassal and so can't take full advantage of diplomacy. Abuse it if you like but at least prepare a few agents to counter AI agents. Honor of the daimyo is quite important to make a campaign easier or more difficult as it gives bonus to public order, diplomacy, etc.Īgents in Shogun 2 might be the most OP in any TW game. That said an army of 4-6 Katana samurai, 4-5 archers, and 2-4 cavalry can beat any 2 AI armies whereas a single Ashigaru army can beat just about any AI army 1 v 1 and most AI armies 1 v 2 but not all AI armies. Shogun 2 does take a bit more planning around army movement but the siege battles especially with a few castle levels can be won with garrison vs most 2 or more enemy armies (samurai archers/bow monks can kill smalll garrisons with only arrows) which is a huge advantage.Īshigaru are very effective especially with XP, upgrades, and a high ranked general leading them. If you want ally loyalty after Realm Divide you need a mod or to control all the trade nodes and prepared to bribe like crazy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |